Crysis | |
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Genre(s) | First-person shooter |
Developer(s) | Crytek Crytek UK Crytek Budapest |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
First release | Crysis November 13, 2007 |
Latest release | Crysis 3 February 19, 2013 |
- 2Characters
- 3Games
Common gameplay elements[edit]
Characters[edit]
Player characters[edit]
- Nomad, real name Jake Dunn, is the protagonist of the first Crysis, a member of Raptor Team. His backstory is alluded to in Crysis Warhead, where it is revealed he replaced O'Neill as a member of Raptor Team. Nomad survives the events of the first game and is, as of its ending, returning to the island with the intent to find Prophet and stop the alien threat at its source.
- Psycho, real name Michael Sykes, is the protagonist of the spinoff Crysis Warhead and another member of Raptor Team. He appears throughout the first half of Crysis and then returns in the last level, and Warhead fills in the intermediary time as Psycho attempts to stop the North Koreans led by Colonel Lee from extracting a captured alien and reverse-engineering its technology. As of the end of the first game, Psycho is returning to the island with Nomad with the intent to find Prophet. Psycho returns in Crysis 3, as a member of the resistance against CELL. He no longer wears his Nanosuit, as CELL has skinned it from him.
- Alcatraz, the silent protagonist of Crysis 2, a Force Reconnaissance Marine deployed to New York City to rescue the scientist Nathan Gould. Found near death by Prophet, he is equipped with Prophet's nanosuit, resuscitated and made to continue searching for Gould. As he battles his way through hostile CELL mercenaries, he eventually finds Gould (who believes the suit wearer to be Prophet), only to be ambushed by CELL operatives and become separated. Gould and Alcatraz eventually meet up again at Grand Central Station, where they plan to evacuate the remaining people left in New York City. After leaving Central Station, Alcatraz makes his way to the Prism, the island where the nanosuit's creator, Jacob Hargreave, resides, planning to study 'deep layer protocols' stored in the suit by Prophet. After doing so, he evacuates the island after it self-destructs, making his way to Central Park. There, he completes the 'Assimilation' and wipes out all alien forces in New York City. While presumed dead, he meets Prophet in the virtual reality of the suit. When Karl Rasch, joint creator of the Hargreave-Rasch biomedical company which developed the nanosuit, contacts Alcatraz as he rises out of the rubble of Central Park, and asks who is the wearer of 'Jacob Hargreave's Nanoshell', he responds 'They call me.. Prophet.' By the events of Crysis 3, Alcatraz's consciousness has been completely overridden by Prophet's.
- Prophet, real name Laurence Barnes, is the leader of Raptor Team and appears in Crysis, Crysis 2 and Crysis 3 (though he can be heard in Warhead). Prophet guides Nomad throughout the first part of his mission, but is captured by an alien and presumed dead until Nomad finds him in the ice sphere. After being rescued, Prophet begins acting oddly, having unexplained knowledge of alien technologies and a drive to return to the island. He returns to the island during the final battle and is presumed dead again when the military nukes the island, but somehow sends a message to Nomad and Psycho and they head back to find him. He also appears in the beginning of Crysis 2 as the Nanosuit 2's first wearer, giving the suit to Alcatraz before killing himself to break his symbiosis with the suit. However, the Nanosuit appears to 'store' Prophet's consciousness inside itself, and eventually lets it take full control over itself and Alcatraz. At some point during the events of Crysis 3, the Nanosuit's inhibitors are removed, allowing it to fully bond with the wearer by the end of the trilogy and take on Barnes' appearance, essentially resurrecting him.
Other protagonists[edit]
- Helena Rosenthal is a scientist on the island who is captured by the North Korean army. She is rescued by Nomad and returned to the US carrier fleet. She, Nomad, and Psycho survive the alien attack and intend to return to the island to find Prophet.
- Sean O'Neill is a major character in Warhead who is an old friend of Psycho's. He was originally supposed to be a member of Raptor Team, but was replaced by Nomad after failing an evaluation test. He assists Psycho several times despite being told not to by the military, and eventually escapes the island with Psycho. It is not known what happened to him during the alien attack on the carrier fleet.
Antagonists[edit]
- General Kyong is the leader of the KPA military detachment to the island and the primary antagonist of Crysis; he intends to use the aliens' technology to turn North Korea into a world-dominating superpower.
- Colonel Lee is one of the leaders of the North Korean army on the island and the primary antagonist of Warhead. He captures an alien and intends to bring it to Korea for reverse-engineering, but is stopped several times by Psycho. At the end of the game, Lee is finally defeated and presumably killed by the alien warship.
- The Ceph are an initially-unnamed extraterrestrial race that has been dormant on the island in a large mountain. Their units range from small, robotic creatures and powered exoskeletons to enormous warships. In the first game they use ice-based technologies and can grow in strength when they absorb energy. The purpose of the aliens on Earth is unclear, but they are antagonistic towards both the American and Korean armies. They remained unnamed until the 'Prophets Journey' trailer and the multiplayer demo. In the second game it is revealed that they possess multiple buried structures around the planet, like the ones in the Lingshan islands and beneath New York City.
- Commander Dominic Lockhart is the primary antagonist of the first half of Crysis 2 and the leader of C.E.L.L. (Crynet Enforcement & Local Logistics), he is attempting to kill Alcatraz, whom he thinks is Prophet. Lockhart is a sociopath who will do anything to achieve his goals, including betraying his employer and going against orders given to him by his superior officer. He is killed when Alcatraz throws him out of a second story window.
- C.E.L.L. Agents are members of Crynet, the Company behind the quarantining of New York City. They, along with the Ceph, are the main enemies that Alcatraz faces in Crysis 2. They are human and use armor along with a wide variety of guns. Though they are generally weak foes, they have more powers in numbers. They can use vehicles, such as trucks, tanks, and helicopters.
- Jacob Hargreave is the true antagonist of Crysis 2. He is one of the co-founders of Hargreave-Rasch and at first guides Alcatraz through many of the levels following Gould's capture until Alcatraz kills Lockhart, but then betrays Alcatraz and reveals his true motive to take Alcatraz's suit so he can fight the Ceph himself. However, before he can kill Alcatraz, he is in turn betrayed by one of his subordinates, Tara Strickland, who was in truth an undercover CIA operative; she reveals to Alcatraz that Hargreave was the one behind the events of the original Crysis, orchestrating the encounter between the US military and the Ceph, and that he came in contact with the Ceph in Tunguska over a century ago. Alcatraz confronts him in his office, where it is revealed that he is actually in a vegetative state and floating in a green fluid filled chamber. He is presumed dead by the end of Crysis 2 when the Hargreave-Rasch building collapses after an attack by the Ceph.
Games[edit]
2007 | Crysis |
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2008 | Crysis Warhead |
2009 | |
2010 | |
2011 | Crysis 2 |
2012 | |
2013 | Crysis 3 |
Crysis (2007)[edit]
Crysis Warhead (2008)[edit]
Crysis 2 (2011)[edit]
Crysis 3 (2013)[edit]
Board game spin-off[edit]
Reception[edit]
Crysis 2 Video Walkthrough
Game | Metacritic |
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Crysis | (PC) 91[6] (PS3) 81[7] (X360) 81[8] |
Crysis Warhead | (PC) 84[9] |
Crysis 2 | (PC) 86[10] (PS3) 85[11] (X360) 84[12] |
Crysis 3 | (PS3) 77[13] (PC) 76[14] (X360) 76[15] |
References[edit]
- ^Yin-Poole, Wesley. 'Crysis 3 confirmed, set in New York, first story details'. Eurogamer, April 16, 2012.
- ^Yin-Poole, Wesley (November 12, 2012). 'Crytek plots 'much more radical' future Crysis, but it won't be called Crysis 4'. Eurogamer. Retrieved July 19, 2015.
- ^Kelly, Neon (June 8, 2012). 'Crytek: All our future games will be free-to-play'. VideoGamer.com. Retrieved July 19, 2015.
- ^Rad, Chloi (May 12, 2015). 'Crysis Analogue Edition Turns Crytek's Sci-Fi FPS Into a Tactical Board Game'. IGN. Retrieved September 8, 2015.
- ^Good, Owen. 'The next installment of Crysis is a boardgame, if this Kickstarter is funded'. Polygon. Retrieved September 8, 2015.
- ^'Crysis Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis Warhead Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 2 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 2 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 2 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 3 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 3 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'Crysis 3 Reviews'. Metacritic. Retrieved June 9, 2012.
- ^'PC Gamer reviews Crysis: 98%'. Play.tm. October 31, 2007. Archived from the original on February 23, 2008. Retrieved November 13, 2007.
- ^'PC Crysis Review'. GameSpot. November 13, 2007. Retrieved November 13, 2007.
- ^Kosak, Dave (December 5, 2007). 'Crysis Review (PC)'. GameSpy.com. Retrieved July 28, 2008.
- ^'Crysis Review'. G4tv.com. January 6, 2008. Retrieved January 6, 2008.
- ^Morell, Chris (November 14, 2007). 'Crysis review'. GamePro. Archived from the original on November 13, 2007. Retrieved January 9, 2008.
- ^Adams, Dan (November 13, 2007). 'IGN: Crysis Review'. IGN. Retrieved November 12, 2007.
- ^'Crysis Warhead performance in-depth'. TechSpot.com. September 23, 2008. Retrieved November 23, 2008.
Realistically we do not believe the performance of Crysis Warhead is any better than the original, and we failed to see any substantial optimizations. Ideally gamers are going to require a current generation high-end graphics card to play this game in all its glory
External links[edit]
- Official website
Hopefully by watching this video you will understand what I mean Project resource manual csi pdf.
http://www.youtube.com/watch?v=vHv7Laj3JiM
Crysis 2 Gameplay Full
Crysis 3 Save Editor
'We also like the more complex nanosuit of the original' gameradar
Crysis 2 Gameplay Full Game
'While it mirrors the capabilities of the first game's suit, this set of nanotech-pajamas actually feels less advanced. Sprint is noticeably slower than it was before, enough to diminish the sense of being genuinely superhuman. Likewise, super jump feels less like an expression of pure power—not because I couldn't leap like a human grasshopper, but because the levels are obviously designed to be traversed by a character who can reach an exact value on the Y-axis. This careful calibration makes every jump feel the same, and takes away the feeling of power you get from navigating a world built for a normal man in a god-like way
Worse is the omission of a dedicated strength mode and of fists as a selectable weapon. There's a melee bash attack, but it's not the same as leveling an enemy with a super-powered fist. It's subtle stuff—and some of it may be necessary to balance the game—but it sums to a feeling that simplifying the Nanosuit, while promoting accessibility, eliminates some of the ridiculous, emergent, purposefully overpowered stuff I did in Crysis.' --PCGAMER